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KU 5TH SEM ASSIGNMENT - BSIT (TB) - 51 (GRAPHICS & MULTIMEDIA)

Assignment: TB (Compulsory)

1. What is the need for computer graphics?Computers have become a powerful tool for the rapid and economical production of pictures. Computer Graphics remains one of the most exciting and rapidly growing fields. Old Chinese saying “ One picture is worth of thousand words” can be modified in this computer era into “ One picture is worth of many kilobytes of data”. It is natural to expect that graphical communication, which is an older and more popular method of exchanging information than verbal communication, will often be more convenient when computers are utilized for this purpose. This is true because one must represent objects in two-dimensional and three-dimensional spaces. Computer Graphics has revolutionized almost every computer-based application in science and technology.

2. What is graphics processor? Why it is needed?To provide visual interface, additional processing capability is to be provided to the existing CPU. The solution is to provide dedicated graphic processor. This helps in managing the screen faster with an equivalent software algorithm executed on the CPU and certain amount of parallelism can be achieved for completing the graphic command. Several manufacturers of personal computers use a proprietary graphic processor. For example, Intel 82786 is essentially a line drawing processor; Texas Instruments 43010 is a high performance general-purpose processor.

3. What is a pixel?

Pixel (picture element): Pixel may be defined as the smallest size object or color spot that can be displayed and addressed on a monitor. Any image that is displayed on the monitor is made up of thousands of such small pixels. The closely spaced pixels divide the image area into a compact and uniform two-dimensional grid of pixel lines and columns.

4. Why C language is popular for graphics programming?
Turbo C++ is for C++ and C programmers. It is also compatible with ANSI C standard and fully
supports Kernighan and Ritchie definitions. It includes C++ class libraries, mouse support, multiple overlapping windows, Multi file editor, hypertext help, far objects and error analysis. Turbo C++ comes with a complete set of graphics functions to facilitate preparation of charts and diagrams. It supports the same graphics adapters as turbo Pascal. The Graphics library consists of over 70 graphics functions ranging from high level support like facility to set view port, draw 3-D bar charts, draw polygons to bitoriented functions like get image and put image. The graphics library supports numerous objects, line styles and provides several text fonts to enable one to justify and orient text, horizontally and vertically. It may be noted that graphics functions use far pointers and it is not supported in the tiny memory model.

5. Define resolution.
Resolution: Image resolution refers as the pixel spacing i.e. the distance from one pixel to the next pixel. A typical PC monitor displays screen images with a resolution somewhere between 25 pixels per inch and 80 pixels per inch. Pixel is the smallest element of a displayed image, and dots (red, green and blue) are the smallest elements of a display surface (monitor screen). The dot pitch is the measure of screen resolution. The smaller the dot pitch, the higher the resolution, sharpness and detail of the image displayed.

6. Define aspect ratio.
Aspect ratio: The aspect ratio of the image is the ratio of the number of X pixels to the number of Y pixels. The standard aspect ratio PCs is 4:3, and some use 5:4. Monitors are calibrated to this standard so that when you draw a circle it appears to be a circle and not an ellipse.

7. Why refreshing is required in CRT?
When the electron beam strikes a dot of phosphor material, it glows for a fraction of a second and then fades. As brightness of the dots begins to reduce, the screen-image becomes unstable and gradually fades out. In order to maintain a stable image, the electron beam must sweep the entire surface of the screen and then return to redraw it number of times per second. This process is called refreshing the screen. If the electron beam takes too long to return and redraw a pixel, the pixel begins to fade results in flicker in the image. In order to avoid flicker the screen image must be redrawn sufficiently quickly that the eye cannot tell that refresh is going on. The refresh rate is the number of times per second that the screen is refreshed. Some monitor uses a technique called interlacing for refreshing every line of the screen. In the first pass, odd-numbered lines are refreshed, and in the second pass, even –numbered lines are refreshed. This allows the refresh rate to be doubled because only half the screen is redrawn at a time.

8. Name the different positioning devices.
The devices discussed so far, the mouse, the tablet, the joystick are called “positioning devices”. They are able to position the curser at any point on the screen. (We can operate at that point or the chain of points) Often, one needs devices that can “point” to a given position on the screen. This becomes essential when a diagram is already there on the screen, but some changes are to be made. So, instead of trying to know its coordinates, it is advisable to simply “point” to that portion of the picture and asks for changes. The simplest of such devices is the “light pen”. Its principle is extremely simple.

9. What are pointing devices?
A pointing device is an input interface (specifically a human interface device) that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to the computer using physical gestures — point, click, and drag — for example, by moving a hand-held mouse across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes.

10. What is multimedia?
The word ‘Multimedia’ seems to be everywhere nowadays. The word multimedia is a compound
of the Latin prefix ‘multi’ meaning many, and the Latin-derived work ‘media’, which is the plural
of the world medium. So multimedia simply means ‘using more than one kind of medium’.
Multimedia is the mixture of two or more media effects-Hypertext, Still Images, sound, Animation and Video to be interacted on a computer terminal.

11. What are sound cards?
Sound cards: The first sound blaster was an 8-bit card with 22 KHz sampling, besides being equipped with a number of drives and utilities. This became a king of model for the other sound cards. Next came the Sound Blaster Pro, again 8-bit sound but with a higher sampling rate of 44 KHz, which supports a wider frequency range. Then there was Yamaha OPL3 chipset with more voices. Another development was built-in CD ROM interface through which huge files could be played directly via the sound card.

12. What is sampling?
Sampling: Sampling is like breaking a sound into tiny piece and storing each piece as a small, digital sample of sound. The rate at which a sound is “Sampled” can affect its quality. The higher the sampling rate (the more pieces of sound that are stored) the better the quality of sound. Higher quality of sound will occupy a lot of space in hard disk because of more samples.

13. What is morphing?
Morphing: The best example would be the Kawasaki advertisement, where the motorbike changes into a cheetah, the muscle of MRF to a real muscle etc.. Morphing is making an image change into another by identifying key points so that the key point’s displacement, etc. are taken into consideration for the change.

14. What is rendering?
Rendering: The process of converting your designed objects with texturing and animation into an image or a series of images is called rendering. Here various parameters are available like resolution, colors type of render, etc.

15. What is warping?
Warping: Certain parts of the image could be marked for a change and made to change to different one. For examples, the eyes of the owl had to morph into the eyes of cat, the eyes can alone be marked and warped.

16. Why we use scanner?
Photographs, illustrations, and paintings continue to be made the old fashioned way, even by visual artists who are otherwise immersed in digital imaging technology. Traditional photographs, illustrations, and paintings are easily imported into computers through the use of a device called a scanner.

          A Scanner “scans’” over an image such as photo, drawing, logo, etc, converting it into an image and it can be seen on the screen. Using a good paint programme, Image Editor we can do adding, removing colors, filtering, Masking color etc.

17. What is ganut in Photoshop?

Write yourself...



18. What is a layer?

The concept of layering is similar to that of compositing as we make the different layers by keying out the uniform color and making it transparent so that layer beneath becomes visible. In case of future modifications we will be able to work with individual layers and need not work with the image as a whole. 



19. What are editing tools? Why it is needed?
You can use the editing tools to draw on a layer, and you can copy and paste selections to a layer.

Many types of editing tools are:-

i).Eraser tool: The eraser tool changes pixels in the image as you drag through them. You can choose to change the color and transparency of the affected pixels, or to revert the affected area to its previously saved version.

ii).Smudge tool: The smudge tool simulates the actions of dragging a finger through wet paint. The tool picks up color from where the stroke begins and pushes it in the direction in which you drag.



20. What is file format?

File Format: When you create an image-either through scanning into your computer or drawing it from scratch on your monitor or captured through a camera, recorded voice or music from the two-in-one or recorded connecting a music instrument it must be saved to your disk. Otherwise it would become an ethereal artifact that could never again be seen or listened. Once the computer’s power is turned off, it’s gone forever unless it is saved. The method by which the software organizes the data in the saved file is called the file format.


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22 comments:

  1. well done vikash .. keep it up.. i have some project for you.. send u soon...

    ReplyDelete
  2. Keep up the Good Things............. Thanks a lot VJ for helping all of Us

    ReplyDelete
  3. Vikash ji

    Along with other subject kindly also upload the "SOFTWARE QUALITY & TESTING" subject notes Code BSIT-54

    ReplyDelete
    Replies
    1. did u got it??
      Bsit-54 Solved Ques..

      Delete
  4. Thanks a lot brother...but plz upload the remaining part also.... Thanks aain

    ReplyDelete
  5. can u pls give us BSIT- 54 ans..

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  6. really work appreciated....

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  7. thanks for all dear................

    ReplyDelete
    Replies
    1. i need assignment bscit-54 please , its ugrent!

      Delete
  8. where is the part b of dis assignment bro?? :-)

    ReplyDelete
  9. well. thanks for providing such help.! but I didn't find part -B as well as BSIT (TB) - 54 Solutions.
    Hope you will upload it soon. Else you can mail me at memastermind06@gmail.com

    :) see u in next projects

    ReplyDelete
  10. hii!!plz upload kavempu bas(it)2nd sem's 5 yrs question paper..its urgent,,my email id is ncp.sompriya@gmail.com

    ReplyDelete
  11. well Thanx gud job keep it up but where is part B ?

    ReplyDelete

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